Pixel Spaceship Editor
This is a browser-based pixel-art editor for assembling custom spaceship sprites out of modular parts. Parts are sourced from the "Modular Ships" asset pack by surt on OpenGameArt.org.
Features and controls:
- Click a part in the palette to select it, click the canvas to place it.
- Drag placed parts to move them, arrow keys to nudge, H/V to flip, R to rotate.
- Mirror symmetry with optional clipping at the symmetry line (Bisect).
- Freehand pencil and eraser touch-up tools
- Part Editor for drawing custom parts from scratch or editing existing parts.
- Click the pencil icon on an existing part to edit it. The edited part is saved separately.
- Importer for using your own parts, including bulk grid-import of a whole sprite sheet at once.* (See below for details)
- Multi-select editing via Ctrl+click, click-and-drag box select, or Ctrl+A to select all.
- Multiple canvas tabs, including a duplicate button, so you can work on several designs at once.
- A ship library for saving and reloading designs.
- Whole-session save/export to back up or transfer your entire workspace.
- W/A/S/D pans the camera, Ctrl+scroll zooms.
- Random Ship button generates a random assembly of parts, following some guidelines to keep the output mostly reasonable.
- Part palette is resizable by dragging the right edge.
- The source material had 4 color variants. Swap between them with the 4 colored icons on the toolbar.
- Separately, adjust the hue with the color slider to get unique color combinations.
- Export your ship as a PNG with 1x, 2x, 4x, or 8x upscaling.
*Grid Import now supports automatic detection of individual sprites on a sheet, provided they do not touch. If they do touch, they must be organized into a grid of cells of uniform size.
| Published | 1 day ago |
| Status | Released |
| Category | Tool |
| Platforms | HTML5 |
| Author | captain_breadbeard |
| Tags | Pixel Art, Royalty Free, Sci-fi, Space |
| AI Disclosure | AI Assisted, Code |



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